MoCap, short for Motion Capture or more precisely Performance Capture, is the process of recording the movement of people for the animation of characters in 3D.
Delirious Departures @SIGGRAPH has now integrated the latest intelligent social agents, technology developed by Inria, Epic games / Cubic Motion / Framestore of PRESENT. The work was selected for SIGGRAPH, the premier conference & exhibition on computer graphics and interactive techniques, this year in Vancouver, Canada. The work is being performed at the Immersive Pavilion in the Experience Hall.
In a time when traveling abroad is no longer evident and the nearness of others feels destabilising, CREW revisits the boundaries of substance and illusion with the installation Delirious Departures, transforming the Royal Museums of Fine Arts into a train departure hall. The place where travellers cross, say goodbye, make haste, wait. Where fragments of conversation, foreign languages, service announcements, a chilly draught, closing doors, footsteps, coffee slurping travellers and many other (inter)actions and sounds mingle.
Back in the days of Hamlet the seven celestial spheres and their planets still revolved around the earth and the murder on the king –the Minister of God- made nature revolt.
By combining historical sources and technology in a futuristic theatre production, Eric Joris (CREW) and Mesut Arslan (0090) give new insights into Hamlet's conflict.
For three years, Urland researched the internet under the wings of the Theater Rotterdam Production House. The most important development of this modern era took shape in three successive performances. EXPLORER / Prometheus unleashed, the second part of this Trilogy, is a joint creation of Urland and CREW and is central to this performance.
Hands-On Hamlet is CREW’s long-term pursuit that addresses key Hamlet- questions on how to be a moral subject and how one is determined by his or her cultural mind-sets.
The performance was created in 2017 in cooperation with the Dutch performance company Urland and partly integrated in the later plays Hamlet’s Lunacy, 2019 (with Mesut Arslan, Keez Duyves and Jerry Killick) and Hamlet’s Playground, 2021 (with Thomas Dudkiewicz, Jerry Killick and Nick Chambers).
Hands-On Hamlet & Hamlet Encounters (prototype of Hamlet's Lunacy) are the last steps towards the final production Hamlet's Lunacy. In this long-term pursuit art takes the lead again pushing the experiential potential of immersive media with an artistic project which addresses questions on how to be a moral subject and how one is determined by his/her cultural mind-sets.
EXPLORER/Prometheus unchained is a staged performance by CREW and Urland, a collective of young makers, in collaboration with Productiehuis Rotterdam and premiered at Krijn Boon Studio, Rotterdamse Schouwburg (NL). EXPLORER/Prometheus unchained is the centerpiece of The Internet Trilogy, a series on the rise, expansion and limitless promise of the internet. The World Wide Web. The point of no return. We are ON. Unchained. We are FREE.
Absence is a dance creation inspired by the tsunami in Japan (2011). The idea is simple: a woman and a man meet. There is a trauma. They move, they talk.
A scenic performance made by Eric Joris and writer Peter Verhelst, in collaboration with NTGent.
Can complex matters like the historical explanations of the solar system be more easily understood on an “experiential” immersive base? Is it i.e. possible to collaboratively walk around in a solar system while embodying planets and making gravitational forces understood in terms of experience?
Celestial Bodies is a concept for using immersion and virtual production tools in education and arts.